quoted 30 lines Date: Tue, 12 Mar 1996 10:40:15 +0100>Date: Tue, 12 Mar 1996 10:40:15 +0100
>To:dj k lmnop <ghhorne@DELTA.IS.TCU.EDU>
>From:bleed@techno.de (bleed)
>Subject:Re: (idm) Composition of breakbeats
>
>> I'm going to go into the studio [or should I say bedroom?]
>>this summer to start recording a new electonica project with a
>>good pal of mine. i want this one to have a drum + bass feel to it
>>and I wanted to know if there was a science to creating breakbeats.
>>my friend figured all we needed to do was to have our drummer play
>>some jazzy, synocpated beats at around 55-70 bpms and then speed
>>them up digitally. i'm sure there's more to it than that.
>>
>>i've seen this subject discussed at length on alt.music.techno +
>>rec.music.ambient, but I figured I could get more expert advice from my IDM
>>pals.
>>
>try to sample a few breaks (loop them precicely) (say 3 for one track will do as a beginning) try to get them in sync by playing them at various tones, (should not work) strech some of the breaks to have them all play at the right speed. now try if they suit somehow to each other (should not/so sample others). if you achieved that, now comes the tricky part. cut them up. (each break at least 3 times at various beginnings, so you can play every single one like some sort of drummachine (vague comparison)) now you can try your first basic rhythm tracks. For a standard mediocre (ok but not too good) beat, you should have at least 12 events in each 4bar track of each break (better to get them on different midiouts by the way, and single sampler outputs as well so you can eq them to taste) by now you should have a quite satisfactory result.
>if you dont try again.
>have a nice time.
>it really works.
>somehow.
>you can do it different though.
>a bit more difficult than a 4to the floor bassdrum on a 909, good night.
>
>dj bleed
>
>by the way you might just listen to some tunes an find out what they actually do
>:)
>